hey guys, I have been trying to get some emissive textures going with marmoset but they hardly glow, its just more of a bright color (if you know what I mean). Anyone got any ideas of how to get a decent emissive texture going? There must be a way.. I think I have seen it before once or twice.
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1. in all engines, the emissive channel is used to define a surface, or part of a surface that does not receive any lighting information. what this means is that it is lit purely by the value of the pixel and is neither lit nor shadowed by any scene lights or ibl.
2. the way the "glow" look is achieved is with a bloom post process (usually), since the emissive pixels tend to be brighter than the surrounding shaded pixels, bloom picks them up quite easily.
toolbag2 currently doesn't have bloom, unless i'm mistaken. a workaround for this would be to take two screenshots of your mesh. one with the diffuse/spec/normals etc. and then a second with just the emissive map applied. overlay them in photoshop, blur the emissive screenshot (which should be all black except for the glowing areas) and set the layer to screen.
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Edit: Here is a screen with bloom:
.....hehe
This is what the texture looks like crunched down to 8-bit, but it would look pretty much identical to this on your screen in Photoshop even in 32-bit mode: