SD is a texture editor, the output can be a procedural substance or a regular bitmap The substance is the name we give to the file made with Substance Designer and saved in a specific format (sbsar). It's procedural because no bitmap is involved, only the process is stored in the file, the process is represented by the…
You might find this interesting. Michael Tanzillo, head of the Tech Artists at Adobe on the Substance team, puts out regular newsletters about all the different job types available for 3D artists. It's a great resource, well worth a look! https://3dartist.substack.com/ Also we have a bunch of resources compiled on our…
I´m gonna post some of my Substance Designer/Painter Work here let´s start dirty: edit: these substances are supposed to be used for a character, not for ground maps
Hi, I have imported a somewhat texture mask that has different R,G,B value. I only want that the R value. How do I extract it so I get a black and white mask in Substance Painter? I checked the list of Filters available but they don't seem to show a way to isolate the Red Channel/Value. Is this possible in Substance…
Hello, I have been working on a model which I UV mapped, then split up in several parts and exported multiple seperate objects as a single FBX to substance painter which helps me texture some parts more easily. But now I am at the stage where I would like to have all normal maps in 1 normal map and all base colors map in 1…
Hello, I have spent the past few hours try different key words to figure this problem out. Right now I am trying out Marmoset 3's normal baker and substance painter workflow. I was blown away by how amazing the Marmoset 3 renders look, however, when I import into substance painter 2 I have massive seams at my hardened…
I'm relatively new to Substance Painter 2 and am experiencing some normal exporting issues. When exporting textures from Substance for use in Unity 5, some surfaces appear to be concave, instead of flat. When exporting the original FBX from maya, all edges are smooth. Substance counters the smooth edges when it bakes, so…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
I'll post my Substance materials here. Any C&C is welcome! First one is a dirty diamond plate created in Substance Designer 5: [ame]http://www.youtube.com/watch?v=Q55VA9Zkf4w[/ame]
This bowl is very big in my scene and it requires high definition texture to look fine. I tried to cut the wall into repetitive pieces that can be unwrapped into square islands, which can match at least the left and right borders of texture tiles, so that the bowl should looks perfect with seamless textures applied. But…