Hello! I'm in the process of making my second character model. Taken a lot of mistakes and learning to get to this point. I've been stuck on something the past few days though, and I'm unsure whether I'm doing something wrong or if I misunderstand the process. I got a sculpt close enough, then moved to Blender for…
Hi folks, I've started a project to create an animated mechanical dinosaur, which by the end should function in Unreal Development Kit. It's mostly an art project, however. Please take a look! Any feedback or advice you guys can give me would be awesome. This is the dino I've been recreating: CURRENT UDK SHOT (scroll down…
I'd probably try to drastically reduce the polycount of that element (reproject it later if necessary) so you can manipulate it with greater ease to get a bit more even texture flow, or use soft selections and pinning along with relaxing (or combine both approaches) to get the best possible outcome, but there will be some…
This is a dust off / remaster of an old piece that's about ten years old by now (barf, time, why?). It was originally done in UE4 with Quixel Suite for the texturing. This project is special to me for a variety of reasons, but it definitely needs a facelift to stay in the portfolio. I'm mainly looking to improve the…
Hey guys, this is my first time posting here :smile: This is a project I've been working on for a 3 months and it is finally finish to the best of my current abilities. The task was to create a mech based on a piece of concept art and my choice was the "Anubis - God Within Steel" concept art by Hui Zou. Created in 3DS Max…
** We are not currently accepting new applications for this position. ** 3D Low-Poly Mesh Modeler Lightpoint Scientific, Westlake Village, CA (Initial 1-week onsite training, then fully remote) Full-time $70,000 - $90,000 About Lightpoint Lightpoint serves the global reconstruction community with
cutting-edge data and…
Hi everyone! I’m from Korea and currently studying game design on my own to break into the industry. I actually graduated with a bachelor's degree in korea Architecture, but I decided to transition into games because I find this field much more exciting and fulfilling. I have a quick question for those based in Europe or…
Hey everyone! Starting up a new big project, looking forward to creating this one Character Backstory: Cronus Ark grew up in a small town near by a big city both were situated by a large river in the middle of a desert. He spent most of his youth carefree and explored his passion of mechanical engineering, he dreamed of…
Hey guys, i just needed some help on texture effeciency. I have a model i'm working on, its is some sort of saw mill portable mission, you could say its a mech, and its detailed at like 40k tris, and in scale its pretty big. I am uv mapping it and i ended up making 6 different uv maps. Is this too much for the model?…
Whoo, lots of new stuff! https://www.youtube.com/watch?v=KZUgCzM1LKA - Walk cycle blending is much improved. I offset the 7 walk cycles this uses so that they start in mostly identical poses for better blending. That way, joint snapping has become relatively minimal now. If you don't stop and go and stop and go rapidly,…