yeah I mean- if your trying to make a true re-creation of the proportions from the 80`s I don't know if modeling from toy proportions if your best bet. You can`t let your reference cause you to make bad design decisions that your married to because they`re, -well, "in the ref" I did that once before. check out my maxx…
Yea I agree with all those points. I favor the Maya system because it mostly works like it should, as opposed to Xref that nearly derailed one of our games because it refused to work as designed 80% of the time. Using the Xref menu to open a Xref'ed object should not crash 3dsmax... Also updating the source should not turn…
Intro: Well hello there, thank you for taking your time to take a look at my weapon design post. I would first like to say a huge thank you to Valve and Polycount for creating such an awesome competition and opportunity. And I am still quite new to the Polycount website, but I must say that the community and content on…
Hello everyone! I would like to announce that we’ve finally completed our final year project film! I haven’t updated this thread in a while since we were fully focused on production and polishing for submission, but I wanted to share the final result along with some behind-the-scenes progress. Huge thanks to everyone…
First problem: Smart phone camera. * Unless you went into advance camera settings and set exposure, focal length and white balance same. This is an expected outcome for texture in MS, Try this dataset in Reality Capture as its more forgiving. * Before building mesh in MetaShape, check the quality of your tie points and do…
I'm not an environment artist, so don't lean too heavily on what I say! To me, your work is fine, but it's definitely lacking. The biggest stand outs to me are your lighting and your compositions. Your scenes lack a really solid sense of lighting direction and come across as quite flat. You scenes are lack a central point…
I'm not sure of where you're having the issues, but one thing that I can spot right away is that the islands on the normal map are not completely straight, which is causing aliasing problems. When you have rectangular shapes baked you want the UV's to be perfectly perpendicular if possible. This will result in much cleaner…
@Nuclear Angel and all, haven't post on this thread for a while, this is our final major update for this project, thank you for all the comments really appreciate it :) so as promised this is the gameplay download Link https://drive.google.com/uc?id=0B3VqhGtBQamXUlMzUXpfRUNnbHM&export=download or http://bit.ly/2484J0T…
I'm from Havant, living there still, and know Pompey very well. Its become very studenty and as a result the night life is good with a fairly diverse range of nights to go to. You'll want to check out the One Eyed Dog that do pints for £1.60 on Monday nights. Getting around is easy on bike its basically a city crammed onto…
Hello all, i've just recently started on CS:GO whilst taking a break from TF2. I'm currently studying animation so i've always wanted to model hats for TF2 but never got around to doing it. However, this contest has given me a reason to start making skins, so critique away! I'll love the criticism. Anyway, the theme is 70s…