a conversion to AS3 from this: http://www.gamedev.net/community/forums/topic.asp?topic_id=470497 shouldn't be to hard, it incorporates all 4 wheels into the physics which is nice. At least I want to give it a try - if it does not work out there is always my imagination and some cheating. will be FP 10 only but therefore I…
call me fanboy or whatever you want but I play BF2 a lot ( no expansions, never bought them, even for 42, which I goddamn loved) and honestly this video (which appears to look like the intro movie in bf2 - in terms of feeling) makes me want to get that baby and play it. and yah bf2 is buggy, but they really did a lot of…
Hi Guys, This theme is a little different to the others as its more about analyzing a style and creating something awesome based on that. Think over-the-top, fast paced, action sequences that you see in a lot of anime series' (eg. One Punch Man, Dragonball Z, Full Metal Alchemist.. to name some of the mainstream shows). It…
Hi all.I did Landscape Outer Mesh Pack for UE4 Marketplace. Please go give them a vote! https://trello.com/c/HYhwljlH/358-landscape-outer-mesh-pack - VIDEO - [ame] https://www.youtube.com/watch?v=gxY33KWzFFU[/ame] - Description - - This set of Landscape Outer Meshes is perfect for filling out the background of your next…
Hey everyone, I had posted this project a little while back, but made a new account & made some updates to the scene. One of the best feedback's I received that time was the youtube link to the video that talks about Sci-Fi mistakes and greebles (spelling?). I've been working on 3 separate projects but came back to this…
Good start! - Bit too monochrome (especially the pipe) add some more soft colour variation in there with a low opacity layer in your PSD - The undersurface on the pipe is too similar to the pipe texture. Would be something else. More worn down. Needs more transition from pipe to under surface. - occlusion (black lines) are…
OK I found a bit of time to work on this and have been looking at a lot of handpainted reference. Didn't keep track of it all but here is some. This guy's stuff is great and inspirational. I'm going for a bit more detail/realism though: https://www.artstation.com/artist/tobiaskoepp Also looked at some video/images from Sly…
What 3d package are you using? I could give you some links and hints to achieve it in Maya but i never really did something like this in Max but i think it some other people here can help you with that. @1: In Maya you general duplicate the first spline and loft it together to create the shape. As seen in the following…
I don't think we learned what the numbers were for at all. we just saw them in another location, which happened to be corresponding to the oceanic 6. doesn't explain why they were everywhere outside of coincidence, or i suppose, 'fate'. I didn't find scribbled writing on a ceiling to be an explanation. even then Valenzetti…