German Faction: Submitting an older skin pack I created, but adding in light vehicles, the winter variants, and adding some weathering that I didn't have before. Also, while trying keep these patterns/colors historical, I'm trying to "mostly" use the same 3 color palette for each vehicle. In addition, I will try to not…
So,there is some stuff from the old Unreal 3.0 tech demo but there is also some new footage , especially in video 4 when the car drives through the city . Oh my f-ing christ when the camera pulls up over the buildings it looks like a Squaresoft final fantasy cinematic shot...only f-ing real time !!! truly amazing like when…
we all know that a good model with a bad lighting looks bad any tips and tricks that will boost my work are welcome here is an early wip scene and model i am using 2 omni lights behind his wings and 3 omni lights in front
Damn after Jason's killer thread I'm feelin guilty I haven't rendered out more I was mostly responsible for creating the artillery and natives in Age 3 but here're a few of the IGC characters I built and textured... Warwick The Boneguard Sahin Chilche and the Cherokee Chief
I played the Halo3 beta last night for about an hour, got killed every 5 seconds. lol It seemed like the match making system always paired me with a group of players that had years experience playing halo 2 DM. The Ice planet was pretty, the level on the hill and the one with the jump pads seemed the most balanced. After…
The Challenge Promode team are looking for some talented modellers to produce a small quantity of high-grade Quake 3 models and assets. The project offers the chance to work with a long established mod team and create assets that will get seen and used by a wide player base. We're looking for at least four player models to…
Can that option be added to a future update? I'm having to bake something that has overlapping meshes with parts being transparent via alpha masks. 3D Max's render to texture will just make everything under one object/material transparent are clear as well. Marmoset 3, while the high poly previewer shows the opacity…
Hey guys! I found this concept from The Witcher 3 and I really like it. I think it looks more intresting and has better composition that my previous project. Also it has cool gothic modular pieces and vegetation, which I never create before. And I want to play with this water particles for the fountain and animation for…
Hi there! This is my second artwork posted here on Polycount. ;) I'm gradually improving my skills and decided to practice modeling and texturing on the fan art piece for Assasin's Creed 3. Here is Connor's Tomahawk. I've used Maya for modeling and UV's, Substance Painter 2 for texturing, Iray and Photoshop for rendering…
Hey Guys! This is my first post on polycount. At the moment I am working on this sculpt of the unused Ursine Armor Concept from the Witcher 3. I would like to hear some feedback from you guys on it and things you could maybe point out to me. I know that the proportions are a bit off and I'll fix them as soon as possible.…