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[Marmoset 3] Wanted: Capture Albedo Opacity in a Bake

polycounter lvl 20
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oXYnary polycounter lvl 20
Can that option be added to a future update?  I'm having to bake something that has overlapping meshes with parts being transparent via alpha masks.  3D Max's render to texture will just make everything under one object/material transparent are clear as well.  Marmoset 3, while the high poly previewer shows the opacity enabled,  baking out an albedo gives nothing nor an alpha mask.

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