Heya, Is there at all a way to force AA when viewing the Unreal 3 editor? I've tried forcing it on ut3.exe via the nVidia control panel, but that's not working. I've been resizing my images to half-resolution in the mean, which I don't like doing. But the high-res ones are so jaggy they aren't worth showing. What about…
I'm having trouble trying to do the basic of things. Importing ONE box into Unreal 3 editor and i keep crashing. I created the box in max named it SM_Box and even just Box, put smoothing 1 on it, named the material SM_Box and my second try just Box, UV's flattened, then I export as a ASCII file. I then went into my max…
Hey everyone, I've been working on this environment for a few months now and figured I should put up to get some feedback before my project deadline. The environment is sort of based around concept art and screenshots from Dead Space 3. I will be updating this with more progress as well as additional screenshots of…
Hello, I want my Viking shield to spin with a Turntable in Marmoset Toolbag 3. But its rotating in the wrong direction. How can I change the rotation of the Turntable animation? It spins on the green axe but it should spin on the blue one. https://gyazo.com/1f42185314bae0a8b66cb64db72411c8
Hi, first of all I am a big fan of UT3. Here is the concept I made of Hoverboard for Unreal Tournament 3, the thing i wanted to change is that to be able to fly other the water and make some jumps with it for 1-2 seconds on 5-6 meters. later will upload more images, wireframe Thanks, will wait for comments and suggestions…
Hello all. I'm trying to learn zBrush so i decided to use it to create Demon Hunter from Diablo 3. The Visible part from the body will be face, but i want to also learn anatomy. So here is beginning of torso. Please let me know what do you think. It's more or less ok, or i should change something.Cheers
I Made one of my favorite weapons/models over the last few weeks , the Far Cry 3 bow , I'm calling it finished for now although there's still some more work I want to do on it. I figure it's good to take a break from it and come back with some fresh eyes. Any crits would be more then welcome ! Thanks
Hello Please HELP, i have searched in the forum but i havent find anything about bip files to animate a quake 3 model, in a web i have read that Paul Steed post the bip files to animate a q3 model here in this forum.If anyone knows please post the links, thanks. Sorry for my english and thanks for your tme.
Trying to set up a 3 way blend material and I think I'm doing something wrong. I cant get anything to work. Can anyone point out what might be the problem? No matter what channel I select (R, G or B) , I can't get any textures to paint. It only has the base texture assigned and thats it. Under "Weights" I have RGB (Three…
Dear forum members of Polycount.com We are a group of students currently working on a 3rd person game in the Unreal Engine 3. We are proficient in 3dsMax and Maya and have experience in the 2nd and 3rd Unreal Engine. We have currently stumbled upon a couple roadblocks and are in need of some assistance. 1. How do we…