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Help with 3 way blend material

jordank95
polycounter lvl 8
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jordank95 polycounter lvl 8
Trying to set up a 3 way blend material and I think I'm doing something wrong. I cant get anything to work. Can anyone point out what might be the problem? No matter what channel I select (R, G or B), I can't get any textures to paint. It only has the base texture assigned and thats it. Under "Weights" I have RGB (Three Textures) selected. But when I go to Textures to pain, nothing works. Any help would be appreciated.


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  • cupsster
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    cupsster polycounter lvl 11
    You can import vertex painted mesh as preview one instead primitive shapes and debug your shader. If you right click on node (eg on any Lerp) you can select "Start Previewing ..." this will temporary make output of that node final output of your shader in preview viewport. Hope this helps.
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