I was really eager to see the new character creation screen, but I have to say I am very disappointed by its presentation. The soldier is stuck in that far side of the layout, not spinning nicely (it takes multiple mouse drags to make it fully spin around itself), there is no way to zoom, and so on. And while the gear is…
Just wondering if there is a way to lock the pivot point of a selection of uv's in the texture window. You can do this for geo by entering pivot point mode on a component and clicking the blue eyeball. Is this possible in the uv editor?
I'm taking some design assumptions to this, but I feel this applies to character design as well. Choose designs well. Don't just do something because you think it's cool. You should try to recognize why something is cool. And when I say design, I mean make sure whatever you make has good composition, lighting, gestural,…
I'm taking some design assumptions to this, but I feel this applies to character design as well. Choose designs well. Don't just do something because you think it's cool. You should try to recognize why something is cool. And when I say design, I mean make sure whatever you make has good composition, lighting, gestural,…
Hi, I'm currently working on a mobile game of Radio controlled off road buggy racing. I'm wondering how what the best way to model the tracks are. The tracks look like this: I've had a play around with Lofting in 3DS Max but I'm wondering if there's a better workflow. Any suggestions for this would be appreciated. Thanks
How do we forget when we don't know what were remembering though? Take the scene on its own, it becomes just a grave side. A very pretty piece, but no correlation to veterans or war. Its only with the title or quote that we understand what this scene is about. By not adding some type of symbo of war, so that the scene can…
Hey guys, i am currently using May 2016 and i was just wondering if there is a faster way to add holes in my high poly mesh. Usually i use boleans and and then fix each vertex to avoid artifacts in normal maps. But the workflow is too long :disappointed: I want to have it in my mesh so i could bake AO :smile: I used to use…
I like how you are approaching this, its a good way to think things through and get some really good ideas worked out before you start committing to things, nice going! I personally think most of the silhouettes are kind of noisy making a lot of them look more like remote detonators than actual grenades. The function seems…
Hi all! I'm new to polycount, lookin for a bit of feedback on this knife I made for my portfolio. I'm currently working on a unannounced VR title right now and we needed a lowpoly KA-BAR. I figured I might as well just make a nice looking highpoly render and then reduce the polycount and resolution later for the game. I…