Hey guys,
i am currently using May 2016 and i was just wondering if there is a faster way to add holes in my high poly mesh. Usually i use boleans and and then fix each vertex to avoid artifacts in normal maps. But the workflow is too long
I want to have it in my mesh so i could bake AO I used to use circle normal overlay but i was missing AO map
Replies
The rest involves adding support loops.
So you have your flat circle, select it and bevel it in to create a support loop for the inset:
In modo this is done in seconds.
Some more tips: http://polycount.com/discussion/119941/extrude-inset-perfect-circle-maya
Cheers