Hi @alefrizzo I have a few notes if you'd like my 2 cents. 1. You're currently leading with some of your weaker pieces. The grass and mosaic, for example, don’t show your strengths as clearly as your environment work does. First impressions matter a lot, and you want to start strong. 2. There’s a heavy focus on props…
I'm not sure of your aims in making this piece, but some stuff to watch for: I can't tell what scale the object is supposed to be. It looks very small. Parts like the roofing tiles look very cookie cutter as does the upper structure. The lower rocket area is very matt, if there is metal there then I cant tell but I don't…
Hi all, I would like to know about DECALS use in environments. My goal is to use lots of grunge, rust, oil, snow decals on my environment. The reason why i want to do it like this is I am limited to adding rust and grunge to my main texture as it will be used alot for making several meshes and i dont want to run into a…
So I'm new in this on 3D. So I'm making an environment for a game in UE4. I'm modelling first a train in the inside but I need some help: * How can I make round courners with inset with an inside edge? * Hoy do I texturize this for a good ingame looking? * Hoy many amount of polys do you recommend me for this? These are…
Hey all, I am working on my portfolio and have decided to do a house. I have been using PBR workflow for the entirety of my education and wanted to try hand painted textures for this one. If anyone could give me some tips or direct me to some tutorials on how to make modelling this guy easier I would be very appreciative.…
Hi! I have a chance to work in a really good video game studio. The problem is I don't know how to texture big buildings. They gave me this reference and order me to model this house. Textures must be in 2k and work presented in Unreal and it must be photorealistic. Here is the issue: How to texture this house to maintain…
I am at a stage where I have finished my high poly sculpt and I want to start "re-topo" and model for low poly. From my research online, it appears there are really 2 forms of low poly modeing, modeling for pc/console games and modeling for mobile apps. Correct me if I am wrong.. Anyhow, I am curious what your guys…
Thanks to everyone who applied—really appreciated the portfolios. The role is now filled. Project Indie mobile game (solo developer), fixed-price contract; modeling +
texturing only (no rig). I’m developing a mobile puzzle game in Unity 2022.3 LTS (URP). I need a stylized-but-believable
marmot character (red with blue…
Hello. I am a 2nd year student studying game art at University of Hertfordshire. For one of my assignments I need to create a room and also materials/particles. I would like to try and create this blue magical fire stuff from Medivh's room in the Karazhan tower in the warcraft movie (this is the room I'm creating in UE4 as…
My classes are starting to get more into environments than just props which is good because that's where I want to go. I'll kick off my first question on this forum with a noobish one. When making a room with certain rooms or geometry jutting in and out of it, is it better to start with one cube and extrude and chamfer…