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I need advice on art test!

Pimpek5555
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Hi! I have a chance to work in a really good video game studio. The problem is I don't know how to texture big buildings. They gave me this reference and order me to model this house. Textures must be in 2k and work presented in Unreal and it must be photorealistic. Here is the issue: How to texture this house to maintain high quality and high resolution and keep it optimized? Should I texture it in ONE texture sheet? Or split into few sheets? Or maybe trim texture? Should I separate the model in parts? For example 1.roof 2.walls 3.windows? I really need advice on this guys. How should I approach this?

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