Hi, I've been a longtime user of flash. I love it, I mostly use it to make comics on http://SparkComic.com, and I'd consider it one of my favorite programs. However, I've always been eluded by the reason why Flash is so glitchy on export. It doesn't export animation well at all unless it's .swf and the only way to bypass…
Hello everyone, Here is a low-poly hand painted sword that I made based on a concept image I found online. I was hoping that I could get some critiques on what I could improve on. The demon head wasn't added due to time constraints and I noticed that I could have merged a few of the UVs to make my life easier after I was…
Hello, Polycount members =) . I'm new on this forum. I'm having a hard time capturing features and anatomical characteristics of a head (I don't have any artistic background) . I'm building a Rammstein group member, Paul Landers. If smb could give me pointers and perspective on what to change, add or smth that could help…
Hey guys, the December Noob Challenge thread is dead now without much activity, hence the new post! I'm hoping to get some crits and advice on what I can do on this model, or just in general what I can do to improve on for my next 3D project! I learnt a ton on this, but i'm almost ready to call it done. I'm just starting…
Hello, everyone. I am new to 3D models as a whole so please bear with me while i ask these questions. I ripped a file from a folder named "models" and it gave me two .png images. One with what looks like the texture, and a gray image that has a gray 3D look to it. I'm leaving an attachment to better explain what i mean. So…
Hey guys not sure if this is the correct thread to be posting this in so please feel free to delete or move :) I and going to be starting my 3rd year of games desing at university next year and decided to get some practise in over the summer. I will be creating 3 levels in unreal as part of a project and wanted to ask some…
Hey again everyone! Metal gear Solid V:The Phantom Pain has been out for a while now and i hope you all have had a chance to check it out! Hideo Kojima really is amazing at what he does and the entire team in Japan did an awesome job making his vision into a reality. I hope he will continue to make more games after his…
I had a few requests to make my own thread for this thing, so I will. What I'm doing here is essentially using photoshop as a method for editing a 3d tile-driven environment, something akin to oldschool RPG's or Final Fantasy Tactics. Here's the low-down, for those who don't watch WAYWO First, I got the idea it would be…
Hello, I have been experiencing issues with my normal maps ever since I installed 3ds max 2017. No matter what model I am creating I always run into this problem. In fact I can easily recreate the issue with any model as I have demonstrated below. The problem is that whenever I apply a symmetry modifier to any model and…
Hi fellow
polycounters, I’m doing a
bit of research about thumbnails on Artstation and have some questions on how
you think what’s most important for a thumbnail. I will use
this info for a small test on school to create an image that should stand out
on a predefined Artstation page and should be selected by the test…