I had a few requests to make my own thread for this thing, so I will.
What I'm doing here is essentially using photoshop as a method for editing a 3d tile-driven environment, something akin to oldschool RPG's or Final Fantasy Tactics.
Here's the low-down, for those who don't watch WAYWO
First, I got the idea it would be cool to read an image and build pixel art in 3d.
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At one point I build a rigid body collection and did some hilarious simulations of mario exploding into a mass of 3d pixels. I may revisit that later...
BTW, All the code is in Python, which uses COM to send maxscript to Max.
I've always had a soft spot for oldschool RPG pixel art, so I thought it would be really neat to use photoshop as a tile editing tool. Load a small (16x16) image and build 3d tiles based on their color index.
Right now these tiles are all based on the grass and sand tiles from secret of mana. I nabbed those and edited them just as quick programmer art.
(a bit of irony.. I'm an artist pretending to be a programmer, and I made programmer art.)
Here was the first test:
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After that, I added heightmap support. (not in the alpha, but a seperate image. Was just easier that way). Also, side faces get their own texture.
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after that I quickly got model support added. So you can drop in rocks or whatever (trees, bushes, alien spacecraft).
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The coolest thing about this is just how easy it is to use.. You just paint pixels on a tiny image, press a button and your world is built.
Things to do: Add a cleanup pass which will cull interior faces and merge faces that are similar.
also, since i feel like this thread is lacking content, here's a (kind of) related thing I wrote a while ago. the start of a tile-based advancewars-like game.
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Tho this may not work at all with height, you'de need some sort of smarter solution there.
Cool project slum!
http://theinstructionlimit.com/?p=30
some technical thoughts:
you could analyze the bitmap and calculate it's unique color types (e.g if a image just consists of 4 colors it will calculate an array with 4 values).
Once that list is generated a table view would let you setup options for that particular color or assign a custom mesh.
nice stuff so far