Hey guys, the December Noob Challenge thread is dead now without much activity, hence the new post! I'm hoping to get some crits and advice on what I can do on this model, or just in general what I can do to improve on for my next 3D project! I learnt a ton on this, but i'm almost ready to call it done. I'm just starting in the 3D scene so any advice is gold
I went for a handpainted image and built it in UE4. The only thing I used normals for was the middle table and the floor. I did find the concept image to be a bit odd lighting wise and somewhat unrealistic, I wasn't able to recreate it exactly as it is in the image. Here is a link to the concept
Concept
Replies
Definitely off to a good start! I took the liberty to scratch down a few things that stuck out to me the most.
[IMG][/img]
I think some of these issues could be solved by getting a dedicated camera set up in-engine. I can see that you have your gizmo up and the unfortunate thing about not having a dedicated camera is that it can get difficult to really estimate the depth and scale of objects while you are modeling and arranging them within the scene.
My suggestion would be to go ahead and set up a camera with as close of a perspective and angle as you can possibly get to the original concept and see what isn't matching up. Perhaps once you have done that, overlay your render and the concept and see what is off.
Lastly, the rock flooring is looking a bit too smooth. In the concept this looks like old slate stone and that type of rock will have lots of chips and harder edges to it. I am no rock aficionado however so take it with a grain of salt.
Please let me know if you have any questions or if my feedback doesn't make any sense. Also, please forgive my god-awful handwriting haha!
Best,
-Dylan
As for the rock, yeah I may as well revisit it in Zbrush and give it a bit more of a rocky feel.
Your image link isn't working, could you resend it?
I am terribly sorry for that! I uploading the image to my imgur and removed it after my post. It removed the image in here as well! Please forgive me aha! Should be good to go now.
Looking to seeing the finished project. I'm going to try to post mine in the December thread when I get something post-worthy.
I think the lighting could do with a bit more work, mainly to get more light in there and show off your assets.
I've never done a hand-painted project, but I've got a huge amount of respect for the technique. Nice work!
Like what Dmellott said, get a camera in and get an image closer to the concept art. Currently the room looks way too long. Once you've got a shot similar to the concept it will be easier to crit your work.
Also most of the objects in the concept are a bit deformed. You should try to imitate that.