Hi fellow polycounters,
I’m doing a bit of research about thumbnails on Artstation and have some questions on how you think what’s most important for a thumbnail.
I will use
this info for a small test on school to create an image that should stand out
on a predefined Artstation page and should be selected by the test persons without them knowing that that image was actually manipulated.
The questions:
Thanks in advance.
Replies
For me, I like characters. Face up close, or half body bust. Usually posed, or nice skin shader or awesome face details. Mostly textured.
the thumbnail only needs to get the viewers interest, it doesn't need to tell the whole story, that will be available after they press the thumbnail.
Actually it might even be good sometimes to hold back, maybe zoom in on a detail of your mesh that is extra interesting and have that as your thumbnail,
might make people want to click on your work to see the whole thing. But in the end we all like different things we can only try to adjust to the audience we want to attract.
(this is kinda spoilery and takes a bit away from the experience. So if you want the full experience go here www.artstation.com/artist/thomaswievegg and click the dark orange thumbnail, you'll know what i'm talking about. )
otherwise
Thumbnail
- Colour contrast
- "Quick read"
- Personal taste and interest
Aye, I think so too.
If it would become a trend it would'nt be special or stand out any more.
Yeah, that is some real click bait. That artist makes good thumbnails. Thanks for linking that .
Yeah that sums it all up pretty much I think. Thanks .
btw. you can filter art station. i never look at shotguns for some reason. boobs though....
I've noticed the music mixes I listen to on youtube, even when they contain the exact same music and level of mixing skills, the one with a semi naked girl on the thumbnails has 20x the viewers as the one with a mixerpult\speaker\dj logo etc.
Maybe it's different on artstation, I dont know.
It's not just boobs though, I'm pretty sure that female portraits tend to get more attention as well.
Maybe it's not just thumbnails... To be honest sometimes I have no idea why some works or artists sneak below people's radars.
Usually I can see why something is not popular, but sometimes I stumble upon something where I just can't comprehend why it got zero attention.
And at the same time there's quite a few artworks which are mediocre but somehow very popular.
Is it just luck? Oversaturation? Amount of artist friends? No idea.
Then there's also other factors, such as the name magic - assets from well known games get much more popular than assets of same quality made for small games or portfolio.
And fanart magic, which probably doesn't require an explaination.
Perhaps a great looking thumbnail won't turn shitty art into gold - but unless you already have plenty of followers who will check out and like everything that you make I wouldn't ignore this aspect.
I bet a lot people clicked on those :P.
I just went to DrawCrowd but that site is for 90% filled with female drawings like that. I guess that site has a different kind of public.
time of upload can do a lot, as well as getting those first likes so you come high up on the trending list from the beginning, and yeah thumbnail does matter,
but in the long run if it's good art it will get attention, a slow but steady flow.
Like others have said, thumbnail, time of upload, type of art, etc, can all greatly affect popularity. Characters are almost always more popular than environments, for instance.
But in my opinion, focus on making good art. And once you do, you can worry about getting all the other stuff right.
I conducted my test with 12 persons and used 10 pages of thumbnails from Artstation. On every page they had to select one thumbnail and say why they chose that particular thumbnail. Each page consisted of 50 trending thumbnails, so for every person I got 10 results.
I came to the following conclusions: