Finished Work: Original Post: I found this captivating concept art by Tom Schreurs and instantly wanted to recreate it in UE4. I feel like the concept captures this idea where Earth has become overpopulated, and people are sheltering in space habitats. Somewhat similar to the film Elysium. My goal is to improve my lighting…
I have read some things on speckled renders and how to possibly fixes. I seem to run into this issue a lot lately. Here's my latest render and you can see little white speckles on the model. I have turned off GI and SSS (usually when I do this it is all fixed). Still getting the issue. The model scale is set properly to…
So far here is the high poly. I'm not very good at adding visual noise to my work so I'd appreciate ways to detail this. The idea is this whole thing is 3D printed in space, and then it goes up to asteroids and sticks its probiscus (the big laser-looking drill in the front) into it. Then it grinds up the material and…
Hey all! New member to the forum, would love your opinions on my latest artwork. The painting timelapse can be found here: <a href="https://https://www.youtube.com/watch?v=Gvanz-WAHRo&t=" title="Link: http://https://www.youtube.com/watch?v=Gvanz-WAHRo&t=">https://www.youtube.com/watch?v=Gvanz-WAHRo&t=</a> Original…
I tried that but i am getting some visual glitches, i want to ask just to be sure that there is no setting or something that would allow me to do that.
Hi! I’m an artist working on a 2D mobile platformer Unity game, and recently created a jumping sprite sheet of 6 frames, meant to be run in 12 fps. The programmer in the team sent feedback that the sprite sheet was not smooth, and should be meant to run in 30 fps (mobile) or 60 fps (PC). I’ve never heard of sprite sheet…
Hello, I am texturing asset in Specular Glossines workflow and I wanted to render it in UE4. But I don't know how to create material that will accept spec and gloss and won't need roughness. Is it even possible ? I tried to use various functions like multiply, and x-1 but it is not working well for me :persevere: Can…
https://youtu.be/9zYBgK-j0hY After I used boolean plugin 'bool' form mainframe, I am start adding a bit of tools on top of it to speed up boolean work flow in maya. still need lots of work. anyone useing boolean work flow in maya?
Here is My Mesh Before The Spin Operation (The first hole was created with "Boxcutter" Add-on) After Applying "Spin" Operation, the newly created cylinders leaves open-holes on my mesh. (To me, it looks like the faces/normal of these holes are inverted) Below GIF image is what I want to achieve.
Hey there, I am Ohle a Hardsurface specialist that is looking for freelance work. I provided assets for games like Black ops 4 and other not announced titles. Some of my skills: Hardsurface modeling Strong understanding of PBR texturing Able to create optimized game models for limited budget scenarios Able to create…