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"Spin Operation" Leaves Holes In The Mesh (Blender 2.8)

J0Y
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Here is My Mesh Before The Spin Operation (The first hole was created with "Boxcutter" Add-on)




After Applying "Spin" Operation, the newly created cylinders leaves open-holes on my mesh. (To me, it looks like the faces/normal of these holes are inverted) 



Below GIF image is what I want to achieve.



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