Panic Level Games is searching for talented freelance artists to concept and model art for a Xbox360 title in development. The work will require a good appreciation for and understanding of industrial and architectural design. Ideal candidates will be imaginative and dedicated to quality and be skilled with…
Trying to model out a logo with letters in it but I'm having trouble understanding the best topology for the corners and turns on them. I'm trying to keep the corners sharp by beveling them and also beveling the edge where the light blue and dark blue connects. Having trouble understanding how to model this well so that…
Hi there! We´re a little 4 Man big Team, that searches someone who can model us Charackter for our Project in UDK. We want to make a game like Counter Strike, just in Unreal Engine. We have some done Meshes for the first Map, nothing else. Were searching for someone who can model us Special Forces Soldiers like this German…
Hello everyone, Recently I began to study Autodesk Maya and tried to create particular object by its sizes, I'm not sure but is it true that Maya doesn't have instruments for accurate modeling? For example: I need to create an edge loop exactly 0.25 inch from an edge, but Maya snaps only in percents. I lurked some…
what would be the best solution for a modeling problem such as this here. i'm looking for a faster and easier way to weld these verts so that they create a nice even seam as a single mesh. i've always wondered if there were better ways. i normally align each vert to the opposite corisponding vert ; vert A's x coridnate is…
I've been modeling for quite some time now, but shoe laces were one thing I could never do efficiently. Anyone have and good techniques for modeling laces? I use Modo, and can use Max.
I still can't find any easy tutorial to start learn about how to create cartoon head modeling and for sure i wish to learn modeling the whole body .. and i liked the model above .. it's the style which i'm looking for . Regards
For my internship I make 3D scans. All scanned parts are (generally) the same shape, the only difference between captures is the background and how the object sits on the platform. Is there some sort of cookie cutter-esque cutout tool that lets me extract a predefined shape out of a 3d model scene/file? Or is it only…
I need some help asap. I'm applying a normal map to a model with max's standard shader. I apply the bump map as bump > normal > add bitmap and select my normal map. The normal map has no alpha channels. I turn on Hardware maps in viewport, and my entire model turns black. What is going on? It's never done this before.