I need some help asap.
I'm applying a normal map to a model with max's standard shader.
I apply the bump map as bump > normal > add bitmap and select my normal map.
The normal map has no alpha channels.
I turn on Hardware maps in viewport, and my entire model turns black.
What is going on? It's never done this before.
Replies
Are the normals polygons on the model flipped pointing inward?
If that doesn't work.
Trying applying a xForm on it and converting it back to an edit poly.
Sorry if it doesn't help.
Second. What version of max and how are your viewport drivers configured? 2012's viewports broke to hell when it comes to previewing normal maps.
Max 2009 SP1.
Never did this before, but now whenever I turn on show hardware maps, the model turns completely black.
Also, remove any skylight in your scene if you have one.