what would be the best solution for a modeling problem such as this here. i'm looking for a faster and easier way to weld these verts so that they create a nice even seam as a single mesh. i've always wondered if there were better ways. i normally align each vert to the opposite corisponding vert ; vert A's x coridnate is copied, pasted into vert B's, vert B's y cordinate is copied and pasted into vert A's, and so on.
in this case i'm also modeling in multiples of 10 degree angles, so it makes it slighty easier to make these angles weld seams work, but still.
any tips would be much obliged.
-kill
Replies
Or select each vert individually, and then its corresponding vert, and weld using an insanely high tolerance (I like 25-50)? Repeat for the other verts.
More pictures needed perhaps. I'm only getting a slight idea of what the geometry is, especially with "see-through" turned on.
depends if it was built right but it could be as easy as collapsing the welded pairs.
also if you are modeling accurately enough you might be able to use intersect snap as well.
what i sometimes do though when its nasty is make a copies of the geometry and boolean against each other. then use the resultant piece as a templete to snap my original verts to.
this is the results using a scale, but tried using a local axis. it's still off, but that is damn close.
the collaps is closer, but still isn't "perfect", which i feel can matter for instanced geo. and i may have a metal complex that prevents it (note the verticle edges bend inward slightly.)