Invulse Games, the game developers behind Deadlock: Online an iOS multiplayer shooter, published by Crescent Moon Games, is looking to recruit team members to help create an innovative new social game using the Unity 3D engine. The Project: We are currently in the planning phase, and soon to be moving into the prototyping…
Hey everyone.How would you all feel about a thread for sharing tile-able textures that you all have made? Most everyone has some, and a lot of times they may never be used again.Your thoughts?
Hello, my name is Jack Williams. I'm an English speaking 3D game artist, specialising in environments and prop creation. I'm currently seeking remote or in house work, freelance or full time. Portfolio: https://www.artstation.com/jackwilliams Contact: Jack.williams93.jw@gmail.com Skills - Hard Surface Modeling - Modular…
Hi Polycount! I'm working in Max trying to figure out the best way to render out a base diffuse map that I can color and edit in Photoshop and put on my 3d model. I'm using render to texture to create a light map and using a skylight to illuminate the model when it's rendering. Long story short, I feel like there's…
Hello all! So I'm doing my first tileable texture (brick wall) process through Maya --> zBrush --> Photoshop. So in Maya I made a base pattern on a square plane and made sure it tiles correctly in all directions before exporting over to zBrush. Yay! That works. In zBrush I made sure the document size was a 1:1 ratio (I…
Good Day Ladies and Gentlemen, I just started working in Substance Designer for some time now. Right now I am doing tutorials and having fun so far. My goal right now is to create a Rough Wood texture, which I will use for game assets. (Like this one) I want to use it for some game assets within a medieval setting. This…
I'm trying to render out a texture to look like this, in tiled and and displaced manner.Could anyone tell me how to achieve this or, and point me to some tutorial?