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Rendering a Texture in Marmoset.

I'm trying to render out a texture to look like this, in tiled and and displaced manner.Could anyone tell me how to achieve this or, and point me to some tutorial?V5Idq67.jpg

Replies

  • EarthQuake
    Where exactly are you getting stuck? To do this all you need is:

    1. A cube mesh with rounded edges and uvs set up to tile (each face of the cube should be mapped to the 0-1 uv space
    2. Apply your textures to the cube's material. To add displacement mapping, enable the height input in the displacement module and flat in the subdivision module.
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