Hey Everyone, I dived into the world of Substance Painter last week and I'm hooked! I love the idea of creating beautiful high res tileables using nodes where the possibilities are endless. Anyway, I want to submit some of the experiments I've been doing with Substance Designer. First up is a study of Josh Lynch's sloppy…
I've set out to get a vector direction pointing down (-Y) from one single position bake that I could bake in Painter. My goal is to get something that looks like a custom position texture that's baked as R:0 G:-1 B:0 X:0 Y:-1 Z:0 in Designer. FYI, I'm pretty sure my math for the direction might be slightly off, but that's…
Got ahold of a really awesome concept artist by the name of Jake Parker. He's been doing a Disney Line recently, which gave me my inspiration for my current side project. I fell in love with his "Ex-626 Stitchbot" concept and gained approval to model it. I just wrapped up the high poly and put together a quick pose (not…
Hi all, 3D modeling is hot and getting hotter day by day. Is an online 3D modeling tool something you could use? We're working hard to create a free web-based 3D modeling application called DeleD Designer. It is meant for 3D modellers looking for an easy-to-use online 3D editing app. No animation, no rendering, just solid…
Wanted to toss open a thread on a WIP of a Scifi Environment I been working on for the past 3 weeks which was the 2nd project I have been working on alongside of the DeWalt Jigsaw. It concept art from Ender Game Station by Robert Simmons I gotten majority of the modeling done and baking, just need to spend some time…
Hello again Polycount! For my next project I am working on this concept. So far I have created a high poly and moved into zbrush to sculpt some finer details. I am have a slight issue on how to approach sculpting the patternes round the top part of the hammer though. My initial approach was to use projection master on the…
Hi, I'm trying to make a decal that has both transparency and glow but I can't get it to work. I have made a diffuse texture with an alpha map for the transparency and the glow. I've saved it out as DiffuseWithAlpha_highQ. The decal needs to wrap around an object that's not flat so I have it set to ProjectOnStaticObjects.…
Just trying to understand a Blender workflow issue here. I have a base mesh that I created with the skin modifier. I then converted skin to bones , creating armature. Then I sculpted the base mesh to a high res version, and 'retopofied' using shrink wrap. It's just a demo model that I'm using to understand workflow. I…
Well I've always had a love for hand painted textures but never had a real go at it myself. So, how am I doing? Here's my first work in progress, its a 2048 x 2048 4-way tiling wood texture (Exciting I know.) Painted in Krita with its awesome Wrap mode enabled. I'm not sure about my value range, I've tried to keep it muted…
Sorry, we don't have an ETA on 4.03 yet but we're working on wrapping up this release at the moment. 4.03 is a fairly significant update so we will likely post an early build to our tester group, which you can join here: https://www.facebook.com/groups/155052679279363 This issue happens when you're using transparency on…