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Cryengine decal - transparency and glow issue

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polypunx polycounter lvl 10
Hi,

I'm trying to make a decal that has both transparency and glow but I can't get it to work.
I have made a diffuse texture with an alpha map for the transparency and the glow. I've saved it out as DiffuseWithAlpha_highQ.
The decal needs to wrap around an object that's not flat so I have it set to ProjectOnStaticObjects. When I do this the transparency works but not the glow.
I have tried different glow values but it does nothing. However, it does glow in the material editor, in the preview at the top, but not in the viewport.
If I set the decal to planar the glow works but not the transparency.

Under "Shader Generation Params" I also checked "Glow in Diffuse alpha" and then adjusted "Alpha glow multiplier" under "Shader Params", but that didn't do anything either.

Does anyone have a solution for this?


Thanks

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