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apply armature to retopo mesh

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nmuta vertex
Just trying to understand a Blender workflow issue here. 

I have a base mesh that I created with the skin modifier. I then converted skin to bones , creating armature. 
Then I sculpted the base mesh to a high res version, and 'retopofied'  using shrink wrap.  It's just a demo model that I'm using to understand workflow. 

I suppose it goes without saying that the original armature knows nothing about the retopo model and I will have to apply all of the bones and set the weights manually to the retopo model.  Is there any optimized workflow to make this process easier?  ( the process of applying an amrmature to a retopo mesh ) .  My gut says there's no way to really optimize this process but I've been surprised before by tools that I never knew about, it happens on a daily basis I think. 





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