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[WIP] Norse Hammer.....No it's not Mjolnir!

DKeymer3d
polycounter lvl 5
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DKeymer3d polycounter lvl 5
Hello again Polycount!

For my next project I am working on this concept.

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So far I have created a high poly and moved into zbrush to sculpt some finer details.

8TLMMaG.jpg

I am have a slight issue on how to approach sculpting the patternes round the top part of the hammer though. My initial approach was to use projection master on the flattened UV so that they would wrap nice and evenly around the cylindrical parts of the hammer. However this doesn't want to work as after I have dropped the projection and unflatten the patterns disappear.

Could someone explain what it is i'm doing wrong here or recommend a different method?

Worst case senerio I might have to split the projection in to 3 and drop it on the sides and on the top separately.

Please advise and leave feedback. Thank you.

Replies

  • Texelion
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    Texelion polycounter lvl 8
    http://pixologic.com/zclassroom/homeroom/lesson/noisemaker/

    Maybe this could help ? I've seen more and more people using the noisemaker to apply patterns.

    Anyway, I kinda suggest that you try to be closer to the concept in terms of details and style. For example the grip and the small patterns on the handle, you did some simple stuff instead of trying to reproduce the concept, which has more interesting patterns.
  • DKeymer3d
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    DKeymer3d polycounter lvl 5
    Thanks for the advice Texelion. I'm assuming your refering to the ring shape patterns on the larger parts of the handle? Yes I agree it does look a tad lazy. I tried to see how much I could do in Maya before moving to zbrush. As for the grip, This was mainly to act as a base before sculpting more detail to make it look more cloth like.

    Having watched the videos in the link you provided, this might be a better alternative than just modelling it.

    Here is my plan of action:

    For the patterns on the handle I will model the alphas for the noise maker to apply. I will then mask out the areas I don't want it.

    For the patterns on the hammer itself, I will create the alphas in photoshop.

    I will keep you posted.
  • DKeymer3d
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    DKeymer3d polycounter lvl 5
    Here with an update on my progress. Looking for crits and advice on my sculpting. I'm going for a scratched dented look on the metal parts. Not too much detail as most of the detail I plan to shw through my texture maps. I debating whether to make this realistic or hand painted PBR.
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    jnJQYzK.png
    ZLeCqBp.png
    Nf61XjR.png
  • almighty_gir
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    almighty_gir ngon master
    It's not Mjolnir, but it's also not Norse, it's a Dawi (Dwarven) hammer from Warhammer.
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