Hey Everyone,
I dived into the world of Substance Painter last week and I'm hooked! I love the idea of creating beautiful high res tileables using nodes where the possibilities are endless.
Anyway, I want to submit some of the experiments I've been doing with Substance Designer.
First up is a study of Josh Lynch's sloppy bricks found here:
http://www.polycount.com/forum/showthread.php?t=145615&page=5
Here's the specific image I'm working from:
And here's what I have so far:
Crits, comments and suggestions are not only welcome, but needed!
Huge shout out to Josh Lynch for posting his sketchbook work. It definitely helps me wrap my head around how powerful Substance Designer really is.
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I love that a simple brick texture can geek me up. Love this pbr era of graphics!