Here's my latest WIP, It's from the concept by Sungmin Jung I was told she looks like Mulan, but I'm not sure if that's the artists intention or not. Either way, I really liked the concept so thought I'd have a go. The concept isn't exactly symmetrically proportioned, the right side of the face is wider than the left so…
Hi Everyone, Can anyone point me to some good tutorials (I don't mind paying) that show how to create good quality body textures for 3D characters? I don't have any trouble doing faces (after watching the epic noesis face texturing tute) but whenever I try to patch together body parts (from 3d.sk) I always end up with a…
I'm wondering that I haven't posted this yet here. :) Many of you probably already know rapidTools, but for those ones who don't: I created many many tools over the years and I created a package from them. It's fairly easy to install, just drag and drop the mzp. You can download it from here: https://rapidmxs.com/store/…
Youth and beauty are harder to sculpt imo. I think it's because the forms are much more subtle and therefore have a smaller room for error and take a certain patience to get down into a sculpt. Though, proportions have to be correct regardless and isn't why it's harder. Proportions is the foundation you will lay either…
I have this model that I am unwrapping. I selected the top faces to do a planer map on it. Is there a button that automatically matches the size of the unwrapped faces to match the size thats on the model? Right now I am having to select a few faces then move and making sure my checkered map has unified boxes on the…
Hey guys, this is probably a pretty nub question but im trying to create this logo from a spline, but when I convert or add a edit poly mod on it so i can make it 3d it adds these unremovable edges. I tried other ways to turn the spline into a 3d object but im new to the program so im probably missing things. I tired…
so i was playing with Max 2008 and in previous versions of Max, selecting faces, with move tool, holding shift and clicking, will dupe those faces. i like mirroring/rotating selective areas this way. you have to actually move the faces in order to dupe them now. any max 2008 pros out there that know how to make it work the…
I'm having this weird issue in Maya 8 when I apply a second color map. Its on the 0 min -1 max U space and 0 min 1 max V space in my UV texture editor. From the way I learned to do it in Maya 7, I would select the UVs in the coordinate space, change selection to faces, then right click the faces in perspective veiw and…
I wanted to make a thread for this because this is the first character I've ever tried to model (aside from some low poly thing I did last week) and I'd like to get some good feedback on it. Here's my concept: http://img.photobucket.com/albums/v19/dfunkt/Dfacto-GorreFinal.jpg And the head so far: My main question is: is…
@LokiDokie Thanks! I actually just watched that video! I love flipped normals, they have great stuff and advice. As for the wrinkles, I am still trying to learn a good balance of wrinkles. I realized after it was too late I should have used layers for adding detail like that to make making adjustments easier. I am still…