so i was playing with Max 2008 and in previous versions of Max, selecting faces, with move tool, holding shift and clicking, will dupe those faces. i like mirroring/rotating selective areas this way. you have to actually move the faces in order to dupe them now. any max 2008 pros out there that know how to make it work the old way i explained?
thx
edit:
might as well ask this too, i will delve into the menus more later, but lately i've just wanted to make shit rather than learn certification shit. the wireframes are retarded looking now. they have some kind of anti-aliasing on the wireframes, i hate it and want the old wireframes back. seen? is there an option for this?
Replies
Duping faces, sorry can't check, rendering an anim.
What you can't do anymore is shift-click in place. So you can't just duplicate an object or face on top of itself like you used to. You can still do edge extrusion using shift-drag.
It's true that it's annoying though - I can't understand why they changed it. CTRL-V now copies stuff in place, but shift-click in place does nothing. Weird.
I also find it very frustrating. Now I just quickly activate snap to vertex and snap it back to where it came from.
I liked that "feature" though. (I always assumed it was a bug)
still waiting
Stop waiting! All you'd need to do is write your own shader that renders wireframe/wireframe on shaded, along with a scene shader that would perform the motion blur and bloom on the wireframe render! Bam, modeling in the next-generation!
Whoa, headaches FTW?
If Max starts shipping like that in the future will they include aspirin in the package as well?
Nope no aspirin, but it will ship with a free copy of "Smart ass quotes from KP" and that one will be near the back.