I'm having this weird issue in Maya 8 when I apply a second color map. Its on the 0 min -1 max U space and 0 min 1 max V space in my UV texture editor. From the way I learned to do it in Maya 7, I would select the UVs in the coordinate space, change selection to faces, then right click the faces in perspective veiw and apply new texture to those faces.
When I do this, it only applys the texture to certain areas, and not only that, any geometry infront of other geometry becomes transparent. I can render the scene and see everything normally though.
Any ideas or similar problems with those using Maya 8?
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Malcom, Andrew Murphy was my animation teacher, he was awsome! We need more teachers like him!