Hey there! My name is Jacob and I'm finishing up my second school year of Game Design and just want to start getting a more fleshed out portfolio with commission pieces. The type of work I am looking for is - 2D concept art - 3D modeling, Sculpting, re-topology, unwrapping or texturing - 3D rigging or animating. I am also…
We are developing a mobile game and have not hired a unity engineer yet. We are doing all the art first than planning on hiring a unity developer to put it together. The 3D modeler asked me what polycount am I looking for in the Character Model and stumped me. From my noob internet research it seems around 1500 tris seems…
So I'm trying to get into Unity and as practice I'm modeling, texturing and will eventually animate a Humvee to bring into Unity. My goal is to make this thing so it can drive around and have other moving parts. I'm pretty confident that I can figure that out, but I'm struggling with how to approach texturing it. How are…
Hi we're looking to fill multiple Senior / mid range 3d generalist roles at our studio based in central london. must have previous experience on multiple released high quality 3d projects , Vr experience is a benefit but not essential. You'll be working on award winning VR haptic medical procedure simulations. our main…
We are looking for an environment artist to help complete remaining 3d oceanscapes for a VR game. Oceanscapes have a whimsical, awe-inspiring quality with slightly toony colors and shapes. Contract, hourly rate. Requirements: - Make and model low poly meshes - Lay out efficient UV’s - Paint textures in existing style…
I'm Currently using a Custom Font called "Foo" to draw any Text and Numbers to the screen in Unity. It uses the a default font file so it can be localized to different languages. The Problem is were are restricted to the Text and cannot edit it at all. Ideally what I want is the ability to use a custom text with a few…
Hello! I'm a 3rd year student in a Computer Art's course in Scotland. I'm comfortable in Maya and have started to work a lot in game engines (unity/UE) After watching some showreels I got inspired to look into Game FX (especially Cheng Gang's reel:) https://youtu.be/PcTs-ssSlWo and with more research I seem to just get…
I'm currently stuck in a boring loop at the studio I work at. i've worked at large studios small and start ups and the most fun and enjoyment I've had has been at the smaller sized studios getting prototypes on working and up to standard. I'm thinking about quitting and working on my own venture but I'm also curious if I…
Hi everyone ! It's been a while since I post something new. My previous Diorama was done almost one year ago and you were very helpful and encouraging ! (The previous one: http://www.polycount.com/forum/showthread.php?t=107729 and the Unity version: http://www.ulrick.be/3d_diorama_heroquest.html ) So here's another one !…
I've been developing my game in Unity so far but because it lacks too many features to continue I decided to port it to Unreal Engine. Everything is working out so far but I have no idea how to port my tree shader. My trees currently look like this in Unity: It uses a shader that dithers certain tangents that are facing…