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Freelance technical animator for indie devs / artists?

polycounter lvl 9
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Flynny polycounter lvl 9
I'm currently stuck in a boring loop at the studio I work at. i've worked at large studios small and start ups and the most fun and enjoyment I've had has been at the smaller sized studios getting prototypes on working and up to standard.

I'm thinking about quitting and working on my own venture but I'm also curious if I could possibly supply a service to smaller teams/start ups for rigging animating and setting up things in unity for characters and props and mechanics etc...

I'm well versed in python, Maya, rigging and unity c#. 

So any thoughts how i get this ball rolling would be grand! After almost 10 years I really do want to work for myself! 

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