We are developing a mobile game and have not hired a unity engineer yet. We are doing all the art first than planning on hiring a unity developer to put it together. The 3D modeler asked me what polycount am I looking for in the Character Model and stumped me. From my noob internet research it seems around 1500 tris seems about right for the polycount a mobile game character? Does that seem right?
There will just be one 3D character on a screen with a background/environment with little to no animations. The user will be able to move a fixed rail camera around the character to view it from all sides. The character will just be demonstrating limited Karate type action animations.
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