Hello fellow artists, I was working over a friend's (Ankit Thapliyal) sketch concept over the last few months,squeezing in whatever time I got after my job/commercial works. The concept - In our country we see many tantriks who show their pleasant side to the people and earn a lot by hiding their evil side, so here I tried…
Hey polycounters is has been a very loong time. I was working for a group who wanted to do an army game but the group sort of fell apart but I wanted to finish my character. There were so many time I've started a character and never finished. So I promised myself I WILL finish this one. If you scroll down to the bottom I…
Hello, So here's my problem: I want to be able to view character models while texturing so I can see what it would look like in a video game. If I made a character's arm one solid color, for example, it would look awful in Max, but if it were in a game it wouldn't look quite as bad. Obviously I don't want that simple of…
yes, I dont want the character to be too muscular. to be honest he's too muscular right now and has too much mass for what I want the character to have but smoothing it obviously destroys definition. in the reference I'm using there is more body fat so you cant see the tendon from the tricep to the elbow. adding too much…
Making a simple tutorial for myself about setting up a character with animation in ue5. I'm sure there are plenty of these around, but just to cement the steps in my head. Here I made a simple character that I will be using for this. She's based off of pearl from Steven universe.
Hey guys! Im currently working on a character i drew based on a film i made with some friends. The film is called "In the cave of Möwen" and its a chinese Kung Fu film. I decided to make a literal interpretation of Möwen, which in german means seagull and created a bird-man with a hawks head (liked it better than a gulls)…
This is some work that I have been doing for a mod. I have only done a few characters before, this is about my 2nd real character, i.e, fully mapped, start to finish complete, that I have ever done so still alot to learn. Here is the work I have done so far. Kind of taking my time on this and concentrating on the head…
Decided to post some progress on this character in order to hear from your feedback, good or bad. Right now I am starting to work on the folds for the chaps and later the leather jacket :) Already did a detail pass on some of the accessories on the lower body: Here is the concept by Alexander Ovchinnikov: This is my first…
Hi, I'm Kyle Parsons. I specialize in 3d character art. I've got experience shipping AAA games and working remotely. My portfolio is primarily stylized but I'm confident in my ability creating more realistic characters as well. I've also got an interest in doing some sculpting for 3d printing. I'm looking for paid…
Update: Current body wip so far.. Hi! This is my current character wip at work. I am building a gunner gal for our game in unity. Its heavily JRPG inspired and would like to get that level of quality to shine. Here is my current block out/ anatomy and rough concept at the moment. Are you happy with the initial design? Does…