Update:
Current body wip so far..
Hi!
This is my current character wip at work. I am building a gunner gal for our game in unity. Its heavily JRPG inspired and would like to get that level of quality to shine. Here is my current block out/ anatomy and rough concept at the moment.
Are you happy with the initial design? Does the anatomy look weird? I am trying to go for an FF inspired look.
This is a character piece I am working on for our indie JRPG Edge Of Eternity:
https://www.facebook.com/EoeGame/
Replies
Getting some gaudy jewellery into the style, some heavily inspired by medieval and indian jewellery.
Decals are overlayed..
Another concept sketch, she will have a long rifle but its not finalized yet:
Some jewellery inspiration:
I want to get some beaded like jewels on the bra. I will first try to make some decals before I get started on this.
I wasn;t able to get much critique outside work so I went ahead and progressed it on my own
I think her proportions are okay? All extra details will be painted in substance.
Have to retop her now.
Test renders in Unity 5 engine using Alloy shaders. I am pretty pleased with the results I think. Still think needs minor tweaks here and there... I want her skin to show off more detail but it cant seem to get any sharper. Or does it look fine like this? I am not so sure.
I don't know if its just me (like probably personal taste) But I feel as though you should widen the hips a little like around the obliques just to give her some shape. For me it feels to squarish at the moment. There's game characters that are similar to this character build like for example you have lightning from final fantasy 13. She has a skinny body but around the hips they widen it same with Vanille too. I also feel as though the collar bones are abit too strong, I softened out the middle part above the necklace and tightened up the cleavage a little because its in a bra. But great work so far keep it up!!!
Yes the game went through some major changes. I joined them from last year to work on the game and I have been working hard to learn new things. The alpha version was released recently.
Thank you Fazijinn, I managed to do adjustments to her collarbone. I had to tone down he hips because some believe the wide hips was too sexualized.
I did some adjustments to her eyes and cheek/neck area. Here are some higher quality renders.
This might age her up a little more but I think it still works with the concept art. Whichever direction you take I think it looks fantastic, so keep up the great work! I hadn't heard about Edge Of Eternity until now so I'll definitely follow it's progress moving forward.
I agree with dGreenberg with the head size, but it could just be the concept art/style. Not sure how difficult it is to change now though.