hello to all. I am a 3D environment and props artist here for freelancing. Skiils: low and high props modeling. good command on sandbox2. UVing and texturing both organic and inorganic. my work http://www.game-artist.net/forums/finished-projects/11493-unpredictable-crysis-mod.html my showreel [ame]…
Hi! Here's a couple of small environments I did about 1 year ago while I was studying in my 1st and 2nd semesters at Game Art and Design program at Centennial College in Toronto. It was fun working on it. I gained a lot of experience in 3d modeling/texturing and UDK. Hope you like it. Comments and suggestions are welcome…
hi everyone!! currently I'm building a small scifi environment based on Jeremy love's concept art which i found here : http://inspiration3d.tumblr.com/post/47542348455/picture-of-the-day-april-09-2013 any feedback is appreciated :) thank you so much this is what it looks like currently [WIP] some of the high poly stuff…
Hi! My name is Vadim, I'm a junior 3D Environment/Prop Artist with 1 year experience. I have knowledge of modeling and texturing game-ready models. I'm focusing on: Modeling Retopology Unwrapping Baking Texturing Rendering Software I'm working in: Blender RizomUV Substance Painter Marmoset Toolbag Zbrush Photoshop I'm…
To echo what others have said you have a great portfolio. If you want to do environment art though I would take out the character models. I understand what your showing off but if its not environments or props I would take it off and focus the work. Once again though, amazing stuff!
https://cdn3.artstation.com/p/assets/images/images/001/790/815/large/pavel-petrov-road-of-rome-01.jpg?1452779492 Hi everyone! My name is Paul, I am 3d artist. I am engaged in the creation of objects and game environment of buildings. I create graphics for board games and computer games.My…
Hi there :) I am recreating this environment concept piece in 3D: I had a few questions about modelling the cabana in the scene if anyone would like to give some advice. The cabana is made of several planks and I wondered if I should either model out a few varieties of planks with different textures and build the walls…
Hey guys, Had to get stuck into this for one of my uni modules. The idea was that I used Zbrush and a modern games engine to create a scene, so rather than totally focussing on creating characters and fully zbrushed objects (I'm not a huge fan of zb, I much prefer hard surface high poly in Max) I decided to incorporate it…
Just doing a small-ish environment. Have roughly two weeks to do this, no textures needed. But I am hoping to get normals and such done so that when i get to texturing it will be easier. the main view im thinking will have the camera looking out through the doors of a house(perhaps the back or something...doesnt really…
Hey guys, I began working on a new environment based on Arsenixc Bunker Concept. You probably recognize it, as it has been done by many people before. My challenge for this project is to actually finish it... You may think that's obvious, but I have an issue with finishing the last 50-25% of a project! Anyway, other than…