Hi everyone, I've got a few questions for those that are working in the studio environment (well, for freelancers as well). How long do you/are expected to spend on creating models and appropriate textures for them? This is for those working on props and environment elements and those working on characters and creatures (I…
I'm a one man shop working on a game right now called Sarah and The City of Dead. I've been busting my hump pumping out art assets. This handgun is the latest completed asset. I will eventually have to do some LODs for it, but this is the highest I'll need. It came in around 1,400 polygons and uses (3) 1024x1024 texture…
Hello Polycount! I wanted to share a project a that a group of us has been working on for the past few months. We’d love to hear what the community thinks. We offer PBR / Game ready textures and RAW assets. Our pricing model is separated into 2 sections. We have a pay-as-you-go option, where you can pay for what you want…
I'm taking a class on UDK and I needed an asset for my homework so I threw this together out of my imagination(with the help of reference) This is my first asset that I've gotten a clean bake on and I'm very excited. I can't spend too much more time on it as I have to do the assignment, but I'm proud of the results. I'll…
Hey Everyone I've just finished a 'Who done it?' game asset diorama. In this project I wanted to improve the quality of game assets I could produce and I believe I have achieved a certain level of quality compared to my previous works (art station link below). I want to push my work to a professional level so if you have…
Hello Guys, I'm looking for an environment artist available to create one specific Rock asset for an UE4 Mobile App. This work is obviously paid. I need someone available now to create this asset. I can not currently provide any additional information on this topic . If you're interested PM me. Please include the following…
Hi everyone. I'm getting ready to work on several small assets for a project, mostly consisting of just trash/ground clutter. I originally planned on packing everything on one texture map but thinking more on it, I'm starting to wonder if its really worth it verses having a separate small map for each item. None of the…
Seeking: 3d modellers and texturers Terms: Unpaid production with share of royalties after release. Subject: UK architecture, railway infrastructure and general flora as required for RailWorks. Project Term: 6 10 months depending on build speed. About You: You will be a relatively experienced modeller and texturer using…
Hi guys, I'm Tom Lishman a freelance digital artist from the UK. I currently work for McFarlane Toys and NECA as a contract sculptor. In this thread I will be posting and showing progress on my various pieces as I explore and delve into the world of Game Art. Game Art has constantly inspired me to keep going, and I fell in…
Hello, My name is Matt Curtis and I am a 3D artist specializing in characters and high-quality assets. I have experience creating both game-ready and high-poly models, as well as PBR and stylized texturing, and am familiar with common industry workflows. I pride myself on attention to detail and client communication, and…