Hi everyone,
I've got a few questions for those that are working in the studio environment (well, for freelancers as well).
How long do you/are expected to spend on creating models and appropriate textures for them?
This is for those working on props and environment elements and those working on characters and creatures (I guess that covers everyone, eh?) When you have milestones to hit, does your time get delegated by the lead artist on a per asset basis, or are you given a deadline to have all assets done and are trusted to have them all done at that point? What kind of review process goes into them, and how does that affect the schedule?
Thanks!
Replies
After months working on a particular kind of asset I pretty much know how long that kind of task will take.
You tend to refine/hone your processs to accomplish the task that much faster.
From 1 model a day built/mapped/textured and rigged to 1 a fortnight.
Well, since you're always on a schedule, and you have an idea how long something will take you, how does your own day-to-day task list get approached? Is it loose, provided you get what you're working on done when it's due, or is it pre-determined Microsoft Project style? Or a mix of both? I'm sure this will vary company to company/person to person, but I'm curious what each of you have come across. Any particular method yield a less or more stressful project?
Thanks!