I'm taking a class on UDK and I needed an asset for my homework so I threw this together out of my imagination(with the help of reference) This is my first asset that I've gotten a clean bake on and I'm very excited. I can't spend too much more time on it as I have to do the assignment, but I'm proud of the results. I'll do an AO bake, diffuse, emmisive, spec then it's into UDK for look dev with shaders as thats what we are focusing on in class as of now. I know it's not a mind blower but it's my first real accomplishment. Critiq away PLEASE :poly121: Thanks to you all for so much help and inspiration
PPappy
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The Derpy Chicken, Thanks for the compliment. I am starting to feel some confidence in workflow, that's what this is about more so than concept. Kinda just wanted something cool looking. I know the toxic barrel can be cliche so I wanted to go somewher a bit different with it.
All the best PPappy
anyway, theres a lot of loops you dont need there, the pipes dont need to be attached vertex to vertex to the main body, so you can just have them intersect thus saving polygons. on the bottom side which is flat, you shouldnt use a central vertex and have all the sides end to it, using polygons to bridge the cylinder results in a much lower polycount. did i say those are too many polygons ?