Hi guys, I'm Tom Lishman a freelance digital artist from the UK. I currently work for McFarlane Toys and NECA as a contract sculptor.
In this thread I will be posting and showing progress on my various pieces as I explore and delve into the world of Game Art.
Game Art has constantly inspired me to keep going, and I fell in love with ZBrush and the workflows that create modern game assets. Despite falling into a position where I sculpt toys for a living (pretty damn fun!) I still aspire to break into the games industry.
My current project is a fan-art/study of a League of Legends character. I love the style and texture work of the final assets and I would love to replicate and learn the process.
Here is my current progress:
REF:
![KcaKcFh.jpg](http://i.imgur.com/KcaKcFh.jpg)
Progress:
Blocking out.
![kYjU5Ue.jpg](http://i.imgur.com/kYjU5Ue.jpg)
Some details and a basic colour pass for feel.
![WhFzf3U.jpg](http://i.imgur.com/WhFzf3U.jpg)
Latest model:
![ibQWKQL.jpg](http://i.imgur.com/ibQWKQL.jpg)
Next step is to continue detailing and prep for re-topology in topogun.
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