Greetings, polycounters! My name is Andrey Sarafanov I am Senior 3D artist at Wargaming Minsk. - My Artstation - Here are the tanks I had a chance to work over since may 2014. Object 704. Created under the guidance of our historical consultants Vladimir Moroz and Eugeniy Melnikov. Almost all before-texturing work was…
Started on this earlier in the year, but haven't had too much time to work on it. This is the turret for the M4A3E8 Fury tank from the movie Fury. There was different variations of the tank so a couple of things might be different. I didn't add the .50 Caliber Browning in the rear, just the M1919 in the front. I also…
Legends speak of a man who was recently part of a studio closure. He returned to a 4 year old WIP thread in the ancient temple where the the greatest of the 3D wizards honed their craft for years. He hoped once more to draw upon its magical essence and wield it to complete long unfinished tasks. Link to the old…
I'm getting quite frustrated with making walking animations, sneaking animations, and running animations. I can't get the walk animation to be natural. It's so robotic and jittery. Also, when I rotate the shoulders and set a keyframe, the arms and elbow effector rotates oddly. I was just looking at Mixamo, but it's not…
I've been looking into high poly modeling for CAD. I understand more people are moving away from poly modeling for high poly sources in favor of something they can tessellate, re-mesh or quad draw over. I'm looking for the fastest. When I say "fastest," I'm not talking about load time or response time. I'm talking about…
Hey! Here is my shotgun walk. This was probably one of the toughest cycles to work on. Walks are tough and this was no exception. I still need to do a polish pass, add some variation, subtle movement on the fingers, layers, etc. I've got a cool idea to take this walk forward but any notes/crits are appreciated before I…
Hey guys, I've been working on this battle tank for a month and finally got it done today.I'm a Max user, this is my first time making complex models in Maya. Suffered a lot from groups, parent and duplicating instances... Lesson learned.. :) I dont think I gonna put more time on this tank no more, but feedbacks and crits…
Hey Slip, I've also been working as an animator for about a year and I've become more of a generalist to fit the needs of the current project. It broadened my skillset but it gave me some great insight about what I really enjoy doing in a game production. So I talked to my lead to get more animation tasks. So in a near…
Hva faen snakker du om? Norway is a great place. Honestly, I believe Per is very accurate in his description. I spent the first quarter of this year in Oslo, Norway. I enjoyed my time there, but always felt an awkwardness with the locals. Many that I worked with seemed to be friendly, but only out of obligation. I was told…