I'm getting quite frustrated with making walking animations, sneaking animations, and running animations. I can't get the walk animation to be natural. It's so robotic and jittery. Also, when I rotate the shoulders and set a keyframe, the arms and elbow effector rotates oddly. I was just looking at Mixamo, but it's not friendly with Maya or UE4. I'm making a low-poly game in UE4. I have looked at a lot of YouTube tutorials on making walking animations in Maya and they haven't really helped me. Also, I have to make these animations for my character in my game:
- Walking with or without a one-handed weapon: Forward, Backward, Sideways Left & Right
- Walking w/ Two-Handed Weapon (x5): Forward, Backward, Sideways Left & Right
- Running with or without a one-handed weapon: Forward, Backward, Sideways Left & Right
- Running w/ Two-Handed Weapon (x5): Forward, Backward, Sideways Left & Right
- Sneaking with or without a one-handed weapon: Forward, Backward, Sideways Left & Right
- Sneaking w/ Two-Handed Weapon (x5): Forward, Backward, Sideways Left & Right
Any tips or guides for making quick animations in Maya for games? I'm in deep trouble with these stupid walking animations. I'm fine making other animations like attacking, idle, etc. I'm using HumanIK auto-rig in Maya LT 2018, so far it works great, it's just walking animation is hard no matter what.
Replies
https://www.youtube.com/watch?v=m9N_sIBRWvY&feature=youtu.be
When I do backward walk animations I just duplicate my simple walk animation and make it 1.3 longer ( or if you want it with the same speed as going forward just ignore this haha) . Just play with the rotation of the body to make the player notice its going back and -1 the translation in Z for the feet.
For the weapons , you should just do a pose grabbing the weapon and add it as additive to the cycle
Here is a video to explain better the additive for animations: https://www.youtube.com/watch?v=0JFYt8kGYhM
It's like when you want the lookat of the head to focus or just have full range motion , you just make 1 pose for left , left down , left top , etc and export it to add them as additive. Same principle with arms position for guns. And yeah it can be just 1 frame and let your other animation do the breathing/work for you but that doens't mean that you can't add animation to it
So I could have the following animations for example:
- Idle Standing Unarmed / Relaxed
- Walking / Running
- Attack with One-Handed Melee Weapon
Then I can have the following poses or animations and export/import them as additive animations into UE4 or any other game engine:- Peak and Lean left or right
- Aim with a two-handed firearm (up, down, forward, left, right, etc)
- Armed with a two-handed melee weapon like a chainsaw
- Idle Hard Breathing from Running or Low Stamina
Am I getting this right? I want a full understanding of the basic of animations and additives before I think of a workflow to create animations quickly for my game.It demostrate the AIM of a weapon that can be the same for the head/body/leans.
And they can also have animations , like you said you can have 1 breath but as additive you can have heavy breathing that triggers from stamina or other thing.
But honestly the best tutorials are here https://docs.unrealengine.com/en-us/
Hope it helps