Hello folks, I'd like to share with you the process of my new personal project, I'm working on this based on the amazing concept of Bogdan Tauciuc. My goal is to finish it as a low poly "hand painted" character. So here you have the zbrush blockout, still some things to refine to use in the bake. :wink: Cheers.
Hey guys, I'm just starting this thread to get C&C on my work as I progress through it. Just going to be posting my progress as I go on this. Right now I'm working on a sci-fi room based on a concept called Hacker's Hideout by Michael Voogt located here. And my progress on modelling so far: Thanks, hope to see you around.…
Hello, I am currently working on this project and I decided to post mo Work in Progress over here. I would really appreciate any kind of feedback in my progress doing this project. [SKETCHFAB]35e219ae4d574299b05dfd41074e97f0[/SKETCHFAB] My goal is to make a complete action shot in 3d. I want to combine 3D rendering with…
Hi all, I've searched but couldn't find an answer. How to I invert the Y rendering of Normal maps in 3DO? In Ndo I can flip how it processes the normal maps, but 3DO always seems to render them with a +ve Y.
Progress Update: I’ve made a lot of progress on the modelling over the past week, with many of the smaller and more intricate components now starting to come together. I’ve begun creating the exhaust system and the underlying structural frame that supports the main body and mechanical components. I’ve also added more of…
Hi All, I wanted to share my creature design and process for a game I am working on. The creature is done and implemented into Unreal, but I'm still wondering if some people have feedback? Rigs Showcase in Blender 2.8 Test Build https://www.youtube.com/watch?v=kk1TLMtX0VA Thanks!
Hey peeps, I'm kind of new here so go easy on me ;) Over the past couple of months as I've been developing my portfolio, both art and code, I started playing around with max script to make some simple scripts and help take the monkey work out of Max. Basically make my way towards becoming more of a technical artist in the…
Uh, I don't even know how to describe this. I'm currently trying to make textures for UE4 using ID, Normal and AO maps for a couple human characters. The issue? I create several links using the ID maps, but only about 5 of them get actually generated after all the processing. The other issue is, since I can't seem to…
Hey everyone! I wanted ot share with you a little handpainted diorama I did in Unreal, Maya and Substance Painter/Designer. The concept is my own and it served as an excuse for me to brush up on my stylized PBR workflow and learn how to use Unreal engine properly to display my work. I hope you like it!! You can see a…
Hi :) I wrote a simple maxscript to animate Vertex Colors in 3dsmax. What it does is : copy color, illumination and alpha vertex channels to different frames, making a vertex color animation :) Now that it is working, I added a progress bar to let the user know 3ds is actually doing something. I did this also to allow…