Hello world I am pretty new to Polycount. I am currently a senior in art school about to graduate in a couple of months. I was recommended to polycount by a couple of people that I know. I would like to post some work for constructive feedback and critique. The problem is that I am about to graduate and just from what I…
Hello world this is my 1st post to polycount. I am currently a senior in art school about to graduate in a couple of months. I was recommended to polycount by a couple of people that I know. I would like to post some work for constructive feedback and critique. The problem is that I am about to graduate and just from what…
Hi Polycount! intro: I've been a longtime lurker on Polycount, but haven't ever posted my stuff. I'd like to change that, as I've got a topic i'd love to discuss with the broader game artist community: Color ID maps (#colorID maps)- why they're possible in other programs such as substance Painter, but not feasible in UE4…
Hello Everyone, I am new to polycount and This is my very first post over here. I am looking for refrence material for 3D modeling Mostly Hard Surface stuff vechiles/props/environments etc as I find it hard to search for appropriate refernces for modeling along with concepts for sculting in Z Brush i.e.…
Hello Polycount! My name is Mike Ackerman, and I am a senior at Champlain College. Currently I am gearing up to join the excellent profession of Game Art and Animation, which I am really excited about. I believe that Champlain has an excellent program for teaching its students about Game Development. We have three tracks -…
hello fellow polycounters, for those who dont want to read much: cant paint! need help. how to "thatched roof" handpainted? thx :) the long version: i am currently working on an old blizzard art test scene, just for practice. although having modded Warcraft III back in the days and adoring hand painted textures since…
Hello Polycount, I've been a lurking in the forums for a long time, appreciating all the great art that has been posted here. This is my first thread on Polycount! After seeing CyborgMatt's Shagbark DOTA 2 courier I got really excited and decided to work on a courier based off of a hero. For those of you who may not know…
Hi Polycount! As you can no doubt tell, this is my first non-reg post in my first thread here on Polycount! That being said, a little about me: I'm currently a student attending school to learn how to make games. I guess I shouldn't have taken that left at Albuquerque, because I ended up at a school that was less about the…
Aloha fellow counters! Despite the jovial greeting, I've found myself in a wee bit of a spot and I'm hoping the collective ether of genius that it polycount can help me out. So here's the situation: I've been trying to learn the intricacies of ZBrush by modelling some concept art I found on the net. I've been making good…
Greetings, Polycount! Been lurking and submerging in the forums for a few weeks now and finally had the guts to start posting. I'm fairly new to the whole game dev/art design/assets scene and wish to get a bit more serious about it. Currently i've been very intrigued in the wonderful world of stylized and handmade art. I'm…