Hello! This is my first time really doing an environment render with full planning, reference gathering, block-outs, and setting up specific lighting angles. I usually just make games and focus more on specific models and props rather than the scene as a whole. I've created three rough-draft block-out scenes and I wanted…
Hello everyone! My name is Ilia (TeslaBerserk), and I'm a 3D character artist. I’ve worked on hand-painted textures and 2D art in the past, and I’m also a professional miniature painter, primarily focusing on Warhammer 40k. I've been a dedicated fan of the Warhammer universe for over 20 years, and creating a servo-skull…
Hi everyone, I have this problem: I recently installed the last Maya version, it seemed to be working fine but when I wanted to render my project Arnold render was black. I was a Maya user some years ago, I have never used Arnold but I know the basics of rendering. I have cheked the "show AOVs" box, which worked for some…
About rim lighting. one platforms with Z buffer where it could be an isse to do render to framebuffer passes you could get rimlighting similat to outline with and inverted mesh. Ony difference is that you here either just offset it a little (with clip in happening - can look ok, good or shit) or you had a slightly bigger…
Hi everyone, Apologies if I'm posting this is the wrong place, I normally like to email the forum owner to ask permission to post on their forums but couldn't find a contact link. I'm the developer of Smart Texture. Smart Texture is a Rapid PBR(Physically-Based Rendering) material creation app for MacOs to assist all types…
As a freelance artist who used both render farms, I present this iRender vs. Garage guide as a demonstration to make it easier for newcomers when choosing a rendering solution. 1. What is Garage? Garage was established in 2010 with a team of two, Tomek and Minhee. They are a UK-based business who provides cloud rendering…
Is there a setting (for Arnold Renderer) which allows you to Render Region while still keeping the resolution of the full render, in other words to make it so that Maya doesn’t crop the render to the size of the render region when saving the image. So basically to render the image like this instead of this. When I was…
Roronoa Zoro is the first ever 3D scanned asset and its an addition to the 'Museum of photogrammetry' that I am creating which will contain tons of 3D scans like this one. This is an action figure I gifted my friend and borrowed it for the purpose of scanning. I have learnt so many things during the creation of this asset…
Hi guys Blender Asset Manager is rendering thumbnails without Materials, does anyone have any ideas how to solve this? The asset is from a kit from Kitbash3D and I am trying to make a folder for all the files from the kit. I had to find lost materials just to get the materials to show up in the renderer as they were not…
hey guys makin an animated show reel since some companies seem to want that instead of stills. ive run into a bit of an issue and the render diagnostics arnt helping much, all they tell me is that 2048 textures may be inefficient. the issue is that when i do a test render using the regular render methods and mental ray it…