Thanks, ppenguin. I wanted to do very high-poly modeling for high quality renders, which is why I started out with SubD. I will try the Poly > SubD route (with Mental Ray's approximation editor) and see if it is any easier than straight SubD. I found out a couple of solutions, described below, tested in Maya 2008. If…
Hey, this is my latest Character: The Stranger This is a little demonstration of the Stranger in action, running around in UE4 https://youtu.be/DBBQi_QoGcY Okay so this time I wanted to go all out: a full character that could be part of a AAA-Game, including setup in UE4 with a basic movement system, swappable equipment &…
Hello, this will be the narrative of Crow, a ruthless captain who was deceived by his crew in order to access the riches that he possessed, in his last breath the anger escaped in a scream, swearing to catch one by one whom they murdered him, not knowing that his awakening would take hundreds of years. Turbid waters were…
The title mentions only 2 prominent sources of influences, but the pool of inspiration is very large. Basically everything Sci-Fi since Alien. It all started when i watched the 90 minutes documentation about the making of Alien (followed by the one about Aliens). I've been working on this for a while, but the project moved…
I'm looking for Artists and Developers to work on a demo for a Dark High Fantasy Medieval Action RPG. Teleria is a world divided. It is literally split into four realms by arcane rivers, which the Druids conjured long ago to hold off the demon army of the necromancer Xavier. The Elves claimed their own realm, the Druids…
Hello everyone and thank you for reading. I have been following James Taylor https://www.youtube.com/watch?v=spi4lGxnMZg character modeling tutorial on youtube. I like his workflow and I find it useful for buidling a character's basemesh for sculpting. I am practicing everyday and I am trying to memorise the whole process…
Project Name : "Trinity Wars - Episode 1" Position : 3D Animator With a few weeks left before DBP and 75% of our animations done, our 2nd animator has left the team due to other projects he was working on! That said we are looking for someone to join our team asap and finish what he started. The game is a very very large…
I saw how some other people marked the edit dates, so I'll try too - 12/14/2017 I colored some more, and now it's only hair, cane, clothing and some details left. And then after it, I'll start working on background :3 C&C appreciated! So I started working on the face a bit. It might look pretty dumb from close-up, but when…
I think I see what's happening here. Okay so I tried to replicate what you're attempting to do. Correct me if I misunderstood. First I create 3 1m squares with variations as my modular pieces. I have a flat square, a sloped square, and a corner for the sloped squares when they meet. These are the R, G, and B pieces. Then I…
This is something max struggles with. Sorting opacity maps especially if they are stacked takes forever the more transparent pixels there are on the screen the more sorting it has to do. It's always faster to do it with geometry rather than opacity maps or reduce the number of trans parent pixels by cropping the geometry…