Mojo, you don't have to connect to the server to play. Only to login and signup the first time, after that it should be ok if you're offline. back to the game: Just little touches like the wires on the telegraph poles blowing in the wind, the birds flying around that get scared at noises (and you can shoot them down!),…
The helmet model changes its shape because the smoothing algorithm in zbrush (and any other 3d App) tries to change a linear shape into a curve by adding one or more edges between two edges. To keep hard edges you have to add extra edges parallel near to the original edge. A good tutorial which explains this principle of…
Hi guys, actually I have to build up a massive landscape from scratch with a lot of iteration work. For this task I created a landscape in world machine and modified these in unreal engine to have better line of sights etc. Now, the landscape is in some places pretty ugly, because a lot of hills are smoothed out and the…
Hi, I'm quite new to ZBrush and have run into a problem. I'm currently sculpting a characters head which I made in 3DS Max and have now imported into ZBrush. The head, eyes and hair are all separate objects, but I have imported them in together for the sculpt. I seem to be facing the problem that when I try to sculpt onto…
I've got this drumstick model which was originally made in max and then brought in to ZBrush. I had to subdivide to level 5 in order to get enough geometry so that the flames look as smooth as they do right now (with NURMS on for smoothing). However, when taking this thing back into max at its high detail, I'm finding it…
Hello, I've been creating models for a while now but I've never really learnt any High Poly techniques for Hard Surface modelling. With not having any work to do over the Winter period and the festivities not starting yet I wanted to try and teach my self. So the problem is I'm creating a barrel (simple to start) and I…
Hello everybody, I watched the Mudbox/World Builder Tutorial from Wenda about Terrain Building, but now I have two problems and I cant find any solution. 1. When I use two planes next to each other, it's impossible to sculpt two objects at the same time. It only raises one of the planes on the edge not both, so they dont…
Hi guys, for incorporating animated wrinkle maps I'm halving the brow normal map into two masks. L_brow and R_Brow so they can move independent of one another. The problem I'm stumbling into is having the two masks fade into each-other equally so if added together, the color space equals 1 (all white). 1st Mask is for…
Hello! I have been looking around the internet in search of information regarding smoothing groups with Modo 601 and UDK and I am having troubles. I may be searching for the wrong things so here I am posting for help! I am wanting to begin development with UDK but I cant seem to get any FBX options within Modo. When…
Well this is my first time posting. I'm doing my project and I know that there's something wrong with my work. But I'm terrible at seeing through my own stuff and I think I need critiques from someone that is not me, so that I can see a bigger picture of my work. and I found some artifacts that look like tiny squares all…