Hi, I'm quite new to ZBrush and have run into a problem.
I'm currently sculpting a characters head which I made in 3DS Max and have now imported into ZBrush. The head, eyes and hair are all separate objects, but I have imported them in together for the sculpt. I seem to be facing the problem that when I try to sculpt onto these overlapping areas, I get very strange shapes. Also if I try to smooth these areas, e.g. the eyelids over the eyes, it will just smooth down the eyelids and the eye will pop up underneath it and stick through the eyelid.
I really don't know how to explain, so I'm sorry if this makes little sense.
Is there anyway for me to combine these objects? I was thinking possibly DynaMesh is what I need to do? But I get lots of strange topology sticking up and out of the eyes/hair if I convert to DynaMesh.
Any advice would be helpful, thank you!